2 using System.Collections.Generic;
5 using DirectOutput.Cab.Toys.Layer;
7 namespace DirectOutput.FX.AnalogToyFX
24 get {
return _ActiveValue; }
25 set { _ActiveValue = value; }
38 get {
return _InactiveValue; }
39 set { _InactiveValue = value; }
48 public override void Trigger(Table.TableElementData TableElementData)
54 if (TableElementData == null || TableElementData.Value != 0)
56 Toy.Layers[Layer].
Set(ActiveValue);
60 Toy.Layers[Layer].Set( InactiveValue);
69 public override void Init(Table.Table Table)
77 public override void Finish()
81 Toy.Layers.Remove(Layer);