2 using System.Collections.Generic;
5 using DirectOutput.Cab.Toys.Layer;
6 using System.Xml.Serialization;
8 namespace DirectOutput.FX.AnalogToyFX
20 private string _ToyName;
31 get {
return _ToyName; }
34 if (_ToyName != value)
43 private int _Layer = 0;
53 get {
return _Layer; }
54 set { _Layer = value; }
67 private void ResolveName(Table.Table Table)
70 if (!ToyName.IsNullOrWhiteSpace() && Table.Pinball.Cabinet.Toys.Contains(ToyName))
74 Toy = (IAnalogAlphaToy)Table.Pinball.Cabinet.Toys[ToyName];
84 public override void Init(Table.Table Table)
93 public override void Finish()