DirectOutputR1
DirectOutput framework R1 for virtual pinball cabinets.
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AssignedEffectList.cs
Go to the documentation of this file.
1
using System;
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using
System.Collections.Generic;
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using
System.Linq;
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using
System.Text;
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using
System.Collections;
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using
DirectOutput.General.Generic;
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using
DirectOutput.Table;
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namespace
DirectOutput.FX
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{
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public
class
AssignedEffectList
: ExtList<AssignedEffect>
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{
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public
void
Add(
string
EffectName)
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{
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Add(
new
AssignedEffect
(EffectName));
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}
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public
void
Trigger(
TableElementData
TableElementData
)
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{
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foreach
(
AssignedEffect
TEE
in
this
)
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{
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TEE.
Trigger
(
TableElementData
);
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}
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}
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public
void
Init(
Table
.
Table
Table
)
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{
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foreach
(
AssignedEffect
TEE
in
this
)
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{
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TEE.
Init
(
Table
);
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}
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}
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public
void
Finish()
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{
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foreach
(
AssignedEffect
TEE
in
this
)
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{
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TEE.
Finish
();
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}
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}
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public
AssignedEffectList
()
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{
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}
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}
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}
DirectOutput
FX
AssignedEffectList.cs
Generated on Sat Mar 22 2014 14:40:44 for DirectOutputR1 by
1.8.3.1