DirectOutputR1
DirectOutput framework R1 for virtual pinball cabinets.
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EffectEventArgs.cs
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1 using System;
2 using System.Collections.Generic;
3 using System.Linq;
4 using System.Text;
5 
6 namespace DirectOutput.FX
7 {
8 
12  public class EffectEventArgs: EventArgs
13  {
17  public IEffect Effect { get; set; }
18  public EffectEventArgs() { }
19  public EffectEventArgs(IEffect Effect)
20  {
21  this.Effect = Effect;
22  }
23  }
24 
25 
30  {
31 
35  public string NewName { get; set; }
39  public bool CancelNameChange { get; set; }
49  public BeforeEffectNameChangeAventArgs(IEffect Effect, string NewName)
50  : base(Effect)
51  {
52  this.NewName = NewName;
53  }
54 
55 
56 
57  }
58 
59 }