DirectOutputR1
DirectOutput framework R1 for virtual pinball cabinets.
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Abstract base class for IEffect objects.
This class inherits NamedItemBase and implements IEffect.
More...
Public Member Functions | |
abstract void | Trigger (TableElementData TableElementData) |
Triggers the effect with the given TableElementData. More... | |
abstract void | Init (Table.Table Table) |
Init does all necessary initialization work after the effect object has been instanciated. More... | |
virtual void | Finish () |
Finish does all necessary cleanupwork before the object is discarded. More... | |
Additional Inherited Members | |
Properties inherited from DirectOutput.General.Generic.NamedItemBase | |
string | Name [get, set] |
Name of the named item. Triggers BeforeNameChange before a new Name is set. Triggers AfterNameChanged after a new name has been set. More... | |
Properties inherited from DirectOutput.FX.IEffect | |
new string | Name [get, set] |
Name of the effect. More... | |
Events inherited from DirectOutput.General.Generic.NamedItemBase | |
EventHandler< NameChangeEventArgs > | AfterNameChanged |
Event is fired after the value of the property Name has changed. More... | |
EventHandler< NameChangeEventArgs > | BeforeNameChange |
Event is fired before the value of the property Name is changed. More... | |
Events inherited from DirectOutput.FX.IEffect | |
new EventHandler < NameChangeEventArgs > | AfterNameChanged |
This event must be fired after the Name property of a IEffect object has changed. More... | |
new EventHandler < NameChangeEventArgs > | BeforeNameChange |
This event must be fired before the Name property of a IEffect object is changed. More... | |
Abstract base class for IEffect objects.
This class inherits NamedItemBase and implements IEffect.
Definition at line 15 of file EffectBase.cs.
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inlinevirtual |
Finish does all necessary cleanupwork before the object is discarded.
Implements DirectOutput.FX.IEffect.
Reimplemented in DirectOutput.FX.AnalogToyFX.AnalogToyFadeOnOffEffect, DirectOutput.FX.RGBAFX.RGBAFadeOnOffEffect, DirectOutput.FX.TimmedFX.BlinkEffect, DirectOutput.FX.TimmedFX.MinDurationEffect, DirectOutput.FX.RGBAFX.RGBAEffectBase, DirectOutput.FX.AnalogToyFX.AnanlogToyEffectBase, DirectOutput.FX.TimmedFX.DurationEffect, DirectOutput.FX.TimmedFX.ExtendDurationEffect, DirectOutput.FX.EffectEffectBase, DirectOutput.FX.RGBAFX.RGBAOnOffEffect, DirectOutput.FX.AnalogToyFX.AnalogToyOnOffEffect, DirectOutput.FX.TimmedFX.DelayEffect, and DirectOutput.FX.ListFX.ListEffect.
Definition at line 37 of file EffectBase.cs.
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pure virtual |
Init does all necessary initialization work after the effect object has been instanciated.
Implements DirectOutput.FX.IEffect.
Implemented in DirectOutput.FX.TimmedFX.ExtendDurationEffect, and DirectOutput.FX.TimmedFX.DelayEffect.
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pure virtual |
Triggers the effect with the given TableElementData.
TableElementData | TableElementData for the TableElement which has triggered the effect. |
Implements DirectOutput.FX.IEffect.
Implemented in DirectOutput.FX.TimmedFX.DelayEffect.