DirectOutputR1
DirectOutput framework R1 for virtual pinball cabinets.
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Todo List
Member DirectOutput.Cab.Out.LW.LedWizOutput.LedWizOutput (int LedWizOutputNumber)
Generate unique output names
Member DirectOutput.Cab.Toys.Layer.IAnalogAlphaToy.OutputName
CHeck if this property should really be part of this interface.
Class DirectOutput.Cab.Toys.ToyEventArgs
Check if this class is necessary (no references to the class yet).
Class DirectOutput.FX.AssignedEffect
Add conditions (expressions that evluate to true or false) for assigned effects. CSScript makes this easy, but unlopading of changed effects will not be possible without restarting the framework.
Class DirectOutput.General.Generic.SortableBindingList< T >
CHeck if the class can be dropped.
Member DirectOutput.General.Kernel32Imports.GetCurrentProcessorNumber ()
Find a way to get current processor number if running on xp.
Member DirectOutput.GlobalConfiguration.GlobalConfig.LedControlIniFiles
Check serialization of the property.
Member DirectOutput.Log.Debug (string Message="")
Make conditional compilation work