DirectOuput Framework R2
DirectOutput framework R2 for virtual pinball cabinets
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AnalogAlphaMatrixBitmapAnimationEffect.cs
Go to the documentation of this file.
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using System;
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using
System.Collections.Generic;
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using
System.Linq;
4
using
System.Text;
5
using
DirectOutput.General.BitmapHandling;
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using
DirectOutput.General;
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using
DirectOutput.Cab.Toys.Layer;
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using
DirectOutput.General.Analog;
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namespace
DirectOutput.FX.MatrixFX
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{
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public
class
AnalogAlphaMatrixBitmapAnimationEffect
: MatrixBitmapAnimationEffectBase<AnalogAlpha>
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{
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protected
override
AnalogAlpha
GetEffectValue(
int
TriggerValue,
PixelData
Pixel)
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{
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return
new
AnalogAlpha
() { Value = (Pixel.
Red
+ Pixel.
Green
+ Pixel.
Blue
) / 3, Alpha = (
int
)((float)Pixel.
Alpha
* TriggerValue / 255) };
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}
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}
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}
DirectOutput
FX
MatrixFX
AnalogAlphaMatrixBitmapAnimationEffect.cs
Generated on Sun Mar 29 2015 13:38:05 for DirectOuput Framework R2 by
1.8.3.1