2 using System.Collections.Generic;
5 using DirectOutput.Cab.Toys.Layer;
6 using System.Xml.Serialization;
7 using DirectOutput.Cab.Toys;
8 using DirectOutput.General.Color;
10 namespace DirectOutput.FX.RGBAFX
19 private string _ToyName;
30 get {
return _ToyName; }
33 if (_ToyName != value)
48 private int _LayerNr=0;
58 get {
return _LayerNr; }
59 set { _LayerNr = value; }
89 public override void Init(Table.Table Table)
92 if (!ToyName.IsNullOrWhiteSpace() && Table.Pinball.Cabinet.Toys.Contains(ToyName))
94 if (Table.Pinball.Cabinet.Toys[ToyName] is
IRGBAToy)
96 RGBAToy = (IRGBAToy)Table.Pinball.Cabinet.Toys[ToyName];
106 public override void Finish()