2 using System.Collections.Generic;
5 using DirectOutput.General.BitmapHandling;
6 using DirectOutput.General;
7 using DirectOutput.Cab.Toys.Layer;
8 using DirectOutput.General.Color;
10 namespace DirectOutput.FX.MatrixFX
50 D.
Alpha = (int)((
float)Pixel.
Alpha * TriggerValue / 255);