DirectOuput Framework R2
DirectOutput framework R2 for virtual pinball cabinets
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Go to: Overview |
Pinball is the main object of the DirectOutput framework.
It holds all objects required to process Pinmame data, trigger the necessary effects and update toys and output controllers.
More...
Public Member Functions | |
void | Setup (string GlobalConfigFilename="", string TableFilename="", string RomName="") |
Configures the Pinball object. Loads the global config, table config and cabinet config More... | |
void | Init () |
Initializes/starts the Pinball object More... | |
void | Finish () |
Finishes the Pinball object. More... | |
void | MainThreadSignal () |
Signals the main thread to continue its work (if currently sleeping). More... | |
void | UpdateTableElementStatistics (TableElementData TableElementData, TimeSpan Duration) |
Updates the table element statistics. More... | |
void | WriteStatisticsToLog () |
Writes the statistics to the log. More... | |
void | ReceiveData (char TableElementTypeChar, int Number, int Value) |
Receives the table element data from the calling app (e.g. B2S.Server providing data through the plugin interface). The received data is put in a queue and the internal thread of the framework is notified about the availability of new data. More... | |
void | ReceiveData (TableElementData TableElementData) |
Receives the table element data from the calling app. The received data is put in a queue and the internal thread of the framework is notified about the availability of new data. More... | |
override string | ToString () |
Returns a System.String that represents this instance. More... | |
Pinball () | |
Initializes a new instance of the Pinball class. More... | |
Properties | |
TimeSpanStatisticsList | TimeSpanStatistics [get, set] |
Table.Table | Table [get, set] |
Gets or sets the table object for the Pinball object. More... | |
Cabinet | Cabinet [get, set] |
Gets or sets the Cabinet object for the Pinball object. More... | |
AlarmHandler | Alarms [get, set] |
Gets the AlarmHandler object for the Pinball object. More... | |
GlobalConfig | GlobalConfig [get, set] |
Gets the global config for the Pinnball object. More... | |
bool | MainThreadIsActive [get] |
Indicates if the MainThread of DirectOutput is active More... | |
Pinball is the main object of the DirectOutput framework.
It holds all objects required to process Pinmame data, trigger the necessary effects and update toys and output controllers.
Definition at line 23 of file Pinball.cs.
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Initializes a new instance of the Pinball class.
Definition at line 801 of file Pinball.cs.
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Finishes the Pinball object.
Definition at line 440 of file Pinball.cs.
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Initializes/starts the Pinball object
Definition at line 401 of file Pinball.cs.
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Signals the main thread to continue its work (if currently sleeping).
Definition at line 549 of file Pinball.cs.
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Receives the table element data from the calling app (e.g. B2S.Server providing data through the plugin interface).
The received data is put in a queue and the internal thread of the framework is notified about the availability of new data.
TableElementTypeChar | The table element type char as specified in the TableElementTypeEnum. |
Number | The number of the TableElement. |
Value | The value of the TableElement. |
Definition at line 740 of file Pinball.cs.
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Receives the table element data from the calling app.
The received data is put in a queue and the internal thread of the framework is notified about the availability of new data.
TableElementData | The table element data to be received. |
Definition at line 753 of file Pinball.cs.
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Configures the Pinball object.
Loads the global config, table config and cabinet config
GlobalConfigFilename | The global config filename. |
TableFilename | The table filename. |
RomName | Name of the rom. |
Definition at line 105 of file Pinball.cs.
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Returns a System.String that represents this instance.
Definition at line 769 of file Pinball.cs.
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Updates the table element statistics.
TableElementData | The table element data. |
Duration | The duration. |
Definition at line 694 of file Pinball.cs.
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Writes the statistics to the log.
Definition at line 710 of file Pinball.cs.
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getset |
Gets the AlarmHandler object for the Pinball object.
The AlarmHandler object for the Pinball object.
Definition at line 72 of file Pinball.cs.
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getset |
Gets or sets the Cabinet object for the Pinball object.
The cabinet object for the Pinball object.
Definition at line 56 of file Pinball.cs.
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getset |
Gets the global config for the Pinnball object.
The global config for the Pinball object.
Definition at line 86 of file Pinball.cs.
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get |
Indicates if the MainThread of DirectOutput is active
Definition at line 532 of file Pinball.cs.
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getset |
Gets or sets the table object for the Pinball object.
The table object for the Pinball object.
Definition at line 43 of file Pinball.cs.
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getset |
Definition at line 30 of file Pinball.cs.