DirectOuput Framework R2
DirectOutput framework R2 for virtual pinball cabinets
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Effects in this namespace are controlling toys which implement the IMatrix interface More...
Classes | |
class | AnalogAlphaMatrixBitmapAnimationEffect |
class | AnalogAlphaMatrixBitmapEffect |
Displays a defined part of a bitmap on a area of a AnalogAlpha Matrix. More... | |
class | AnalogAlphaMatrixFlickerEffect |
Does create random flickering with a defineable density, durations and value within the spefied area of a matrix. More... | |
class | AnalogAlphaMatrixShiftEffect |
class | AnalogAlphaMatrixValueEffect |
Sets the spefied area of matrix to the specified values depending on the trigger value. More... | |
class | MatrixBitmapAnimationEffectBase< MatrixElementType > |
class | MatrixBitmapEffectBase< MatrixElementType > |
Outputs a defined part of a bitmap on a area of a matrix More... | |
class | MatrixEffectBase< MatrixElementType > |
Base class for effects targeting a matrix of toys (e.g. addressable ledstrip) More... | |
class | MatrixFlickerEffectBase< MatrixElementType > |
Does create random flickering with a defineable density, durations and value within the spefied area of a matrix toy. More... | |
class | MatrixShiftEffectBase< MatrixElementType > |
Base class for effects shift values through a matrix of elements. More... | |
class | MatrixValueEffectBase< MatrixElementType > |
Base class for effects setting all elements a specified area of a matrix toy to the same specific value. More... | |
class | RGBAMatrixBitmapAnimationEffect |
The RGBAMatrixBitmapAnimationEffect displays a anmation which is based on a image file on the defineable part of a matrix of rgb toys (e.g. adressable ledstrip). More... | |
class | RGBAMatrixBitmapEffect |
The RGBAMatrixBitmapEffect displays a defined part of a bitmap on a area of a RGBAtoy Matrix. More... | |
class | RGBAMatrixColorEffect |
Sets the spefied area of matrix to the specified colors depending on the trigger value. More... | |
class | RGBAMatrixFlickerEffect |
Does create random flickering with a defineable density, durations and color within the spefied area of a ledstrip. More... | |
class | RGBAMatrixShiftEffect |
Enumerations | |
enum | AnimationBehaviourEnum { Once ='O', Loop ='L', Continue ='C' } |
This enum describes the different supported behaviours for animations. More... | |
enum | MatrixAnimationStepDirectionEnum { Frame ='F', Right ='R', Down ='D' } |
enum | MatrixShiftDirectionEnum { Left ='L', Right ='R', Up ='U', Down ='D' } |
Shift directions for LedStrip effects More... | |
Effects in this namespace are controlling toys which implement the IMatrix interface
This enum describes the different supported behaviours for animations.
Definition at line 11 of file AnimationBehaviourEnum.cs.
Enumerator | |
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Frame |
Animation steps though frames of the source image. |
Right |
Animation steps from left to right through the source image |
Down |
Animation steps from top to bottom through the source image |
Definition at line 8 of file MatrixAnimationStepDirectionEnum.cs.
Shift directions for LedStrip effects
Enumerator | |
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Left |
Shift left |
Right |
Shift right |
Up |
Shift up |
Down |
Shift down |
Definition at line 11 of file MatrixShiftDirectionEnum.cs.