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DirectOutput framework for virtual pinball cabinets WIP
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AnimationBehaviourEnum.cs
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1 using System;
2 using System.Collections.Generic;
3 using System.Linq;
4 using System.Text;
5 
6 namespace DirectOutput.FX.MatrixFX
7 {
12  {
13 
17  Once='O',
21  Loop='L',
25  Continue='C'
26  }
27 }
The animation restarts when it is triggered and is shown in a loop
The animation restarts when it is triggered, it is shown once and stops after the last frame ...
The animation continues with the next frame when triggered and is shown in a loop ...
AnimationBehaviourEnum
This enum describes the different supported behaviours for animations.