2 using System.Collections.Generic;
11 static void Main(
string[] args)
19 Types.Sort((T1, T2) => T1.FullName.CompareTo(T2.FullName));
21 string S =
"Built in Toys {#toy_builtin}\n";
23 foreach (Type T
in Types.OrderBy(T=>T.Name))
33 S.WriteToFile(
@"..\..\..\Documentation\64_Toys_BuiltIn.md");
38 Types.Sort((T1, T2) => T1.FullName.CompareTo(T2.FullName));
40 S =
"Built in Effects {#fx_builtin}\n";
42 foreach (Type T
in Types.OrderBy(T=>T.Name))
52 S.WriteToFile(
@"..\..\..\Documentation\61_FX_BuiltIn.md");
56 S =
"Built in Output controllers {#outputcontrollers_builtin}\n";
58 foreach (Type T
in Types.OrderBy(T => T.Name))
69 S.WriteToFile(
@"..\..\..\Documentation\66_OutputControllers_BuiltIn.md");
The namespace DirectOutput.Cab.Toys contains all toy related classes.
Common interface for all toy implementations. The abstract class ToyBase implements this interface...
Common interface for all effects. If a new effect is implemented it is best to inherit from the abst...
The namespace DirectOutput.Cab contains all cabinet related classes like the Cabinet class itself...
DirectOutput.Cab.Out is the namespace for all output controller related classes like different output...
Common interface for all outputcontrollers. Only classes implementing this interface can be used as o...
This namespace contains effects which deal with RGBA toys. /summary>
The namespace FX contains effect related classes. Effects can be assigned directly to a Table and wi...
The namespace DirectOutput.General contains classes for general use.