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DirectOutput framework for virtual pinball cabinets WIP
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IMatrixEffect.cs
Go to the documentation of this file.
1
using
System
;
2
namespace
DirectOutput
.FX.MatrixFX
3
{
4
public
interface
IMatrixEffect
:
IEffect
5
{
6
DirectOutput
.
FX
.FadeModeEnum FadeMode {
get
; set; }
7
float
Height {
get
; set; }
8
int
LayerNr {
get
; set; }
9
float
Left
{
get
; set; }
10
float
Top {
get
; set; }
11
string
ToyName {
get
; set; }
12
float
Width {
get
; set; }
13
}
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}
DirectOutput
System
DirectOutput.FX.IEffect
Common interface for all effects. If a new effect is implemented it is best to inherit from the abst...
Definition:
IEffect.cs:13
DirectOutput.FX.MatrixFX.Left
Shift left
DirectOutput.FX
The namespace FX contains effect related classes. Effects can be assigned directly to a Table and wi...
DirectOutput.FX.MatrixFX.IMatrixEffect
Definition:
IMatrixEffect.cs:4
DirectOutput
FX
MatrixFX
IMatrixEffect.cs
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