2 using System.Collections.Generic;
50 D.
Alpha = (int)((
float)Pixel.
Alpha * TriggerValue / 255);
This class stores information on colors used for toys and effects (e.g. RGBLed).
The namespace DirectOutput.Cab.Toys contains all toy related classes.
Struct holding the data for a single pixel in a bitmap.
The namespace DirectOutput.Cab contains all cabinet related classes like the Cabinet class itself...
int Alpha
Alpha value for the color.
override RGBAColor GetEffectValue(int TriggerValue, PixelData Pixel)
Gets the value for a single element in the matrix.
The RGBAMatrixBitmapAnimationEffect displays a anmation which is based on a image file on the definea...
Namespace for objects dealing with layers
The namespace DirectOutput.General contains classes for general use.