31 D.
Alpha = (int)((
float)Pixel.
Alpha * TriggerValue / 255);
This class stores information on colors used for toys and effects (e.g. RGBLed).
The namespace DirectOutput.Cab.Toys contains all toy related classes.
Struct holding the data for a single pixel in a bitmap.
The namespace DirectOutput.Cab contains all cabinet related classes like the Cabinet class itself...
int Alpha
Alpha value for the color.
The RGBAMatrixBitmapEffect displays a defined part of a bitmap on a area of a RGBAtoy Matrix...
Namespace for objects dealing with layers
override RGBAColor GetEffectValue(int TriggerValue, PixelData Pixel)
Gets the value for a single element in the matrix.
The namespace DirectOutput.General contains classes for general use.
Outputs a defined part of a bitmap on a area of a matrix