WIP
DirectOutput framework for virtual pinball cabinets WIP
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AssemblyInfo.cs
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1 using System.Reflection;
2 using System.Runtime.CompilerServices;
3 using System.Runtime.InteropServices;
4 
5 // General Information about an assembly is controlled through the following
6 // set of attributes. Change these attribute values to modify the information
7 // associated with an assembly.
8 [assembly: AssemblyTitle("Test")]
9 [assembly: AssemblyDescription("")]
10 [assembly: AssemblyConfiguration("")]
11 [assembly: AssemblyCompany("")]
12 [assembly: AssemblyProduct("Test")]
13 [assembly: AssemblyCopyright("Copyright © 2015")]
14 [assembly: AssemblyTrademark("")]
15 [assembly: AssemblyCulture("")]
16 
17 // Setting ComVisible to false makes the types in this assembly not visible
18 // to COM components. If you need to access a type in this assembly from
19 // COM, set the ComVisible attribute to true on that type.
20 [assembly: ComVisible(false)]
21 
22 // The following GUID is for the ID of the typelib if this project is exposed to COM
23 [assembly: Guid("e23ead1d-e43a-4072-88d1-9c739afd0dba")]
24 
25 // Version information for an assembly consists of the following four values:
26 //
27 // Major Version
28 // Minor Version
29 // Build Number
30 // Revision
31 //
32 // You can specify all the values or you can default the Build and Revision Numbers
33 // by using the '*' as shown below:
34 // [assembly: AssemblyVersion("1.0.*")]
35 [assembly: AssemblyVersion("1.0.0.0")]
36 [assembly: AssemblyFileVersion("1.0.0.0")]