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DirectOutput framework for virtual pinball cabinets WIP
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DirectOutput.Cab.Toys.Hardware.RGBLed Class Reference

Toy controlling a RGB led.
This is just a simple wrapper around the RGBAToy.
More...

Inheritance diagram for DirectOutput.Cab.Toys.Hardware.RGBLed:
DirectOutput.Cab.Toys.Layer.RGBAToy DirectOutput.Cab.Toys.ToyBaseUpdatable DirectOutput.Cab.Toys.IRGBOutputToy DirectOutput.Cab.Toys.IRGBAToy DirectOutput.Cab.Toys.ToyBase DirectOutput.Cab.Toys.IToyUpdatable DirectOutput.Cab.Toys.IToy DirectOutput.Cab.Toys.Layer.ILayerToy< RGBAColor > DirectOutput.General.Generic.NamedItemBase DirectOutput.Cab.Toys.IToy DirectOutput.Cab.Toys.IToy DirectOutput.General.Generic.INamedItem DirectOutput.General.Generic.INamedItem DirectOutput.General.Generic.INamedItem DirectOutput.General.Generic.INamedItem

Additional Inherited Members

- Public Member Functions inherited from DirectOutput.Cab.Toys.Layer.RGBAToy
RGBColor GetResultingData ()
 Get the RGBColor resulting from the colors and alpha values in the layers. More...
 
override void Init (Cabinet Cabinet)
 Initializes the RGBALed toy. More...
 
override void Finish ()
 Finishes the RGBALed toy.
Resets the the toy and releases all references. More...
 
override void UpdateOutputs ()
 Updates the outputs of the RGBAToy. More...
 
override void Reset ()
 Clears all layers and sets all outputs to 0 (off). More...
 
 RGBAToy ()
 Initializes a new instance of the RGBAToy class. More...
 
- Protected Member Functions inherited from DirectOutput.General.Generic.NamedItemBase
virtual void AfterNameChange (string OldName, string NewName)
 
virtual void BeforeNameChange (string OldName, string NewName)
 
virtual void OnPropertyChanged (string propertyName)
 
virtual void OnPropertyChanging (string propertyName)
 
- Properties inherited from DirectOutput.Cab.Toys.Layer.RGBAToy
LayerDictionary< RGBAColorLayers [get]
 Gets the dictionary of RGBALayers. More...
 
string OutputNameRed [get, set]
 Name of the IOutput for red. More...
 
string OutputNameGreen [get, set]
 Name of the IOutput for green. More...
 
string OutputNameBlue [get, set]
 Name of the IOutput for blue. More...
 
string FadingCurveName [get, set]
 Gets or sets the name of the fading curve as defined in the Curves list of the cabinet object. This curve can be used to adjust the brightness values for the led to the brightness perception of the human eye. More...
 
- Properties inherited from DirectOutput.General.Generic.NamedItemBase
string Name [get, set]
 Name of the named item.
Triggers BeforeNameChange before a new Name is set.
Triggers AfterNameChanged after a new name has been set. More...
 
- Properties inherited from DirectOutput.General.Generic.INamedItem
string Name [get, set]
 Gets or sets the name of the item.
Must fire the BeforeNameChange and AfterNameChange events when the value of the property is changed. More...
 
- Properties inherited from DirectOutput.Cab.Toys.IToy
new string Name [get, set]
 Gets or sets the Name of the IToy. More...
 
- Properties inherited from DirectOutput.Cab.Toys.IRGBOutputToy
string OutputNameBlue [get, set]
 Gets or sets the output name for blue. More...
 
string OutputNameGreen [get, set]
 Gets or sets the output name for green. More...
 
string OutputNameRed [get, set]
 Gets or sets the output name for red. More...
 
- Properties inherited from DirectOutput.Cab.Toys.Layer.ILayerToy< RGBAColor >
LayerDictionary< LayerElementType > Layers [get]
 
- Events inherited from DirectOutput.General.Generic.NamedItemBase
EventHandler< NameChangeEventArgsAfterNameChanged
 Event is fired after the value of the property Name has changed. More...
 
EventHandler< NameChangeEventArgsBeforeNameChanged
 Event is fired before the value of the property Name is changed. More...
 
PropertyChangedEventHandler PropertyChanged
 
PropertyChangingEventHandler PropertyChanging
 
- Events inherited from DirectOutput.General.Generic.INamedItem
EventHandler< NameChangeEventArgsBeforeNameChanged
 Occurs before the name of the item changes. More...
 
EventHandler< NameChangeEventArgsAfterNameChanged
 Occurs when after the name of the item has changed. More...
 

Detailed Description

Toy controlling a RGB led.
This is just a simple wrapper around the RGBAToy.

Definition at line 13 of file RGBLed.cs.


The documentation for this class was generated from the following file: