WIP
DirectOutput framework for virtual pinball cabinets WIP
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Same kind of effect like the RGBAMatrixShift effect, but for AnalogAlpha elements (just about everything which is not a RGBA element). More...
Protected Member Functions | |
override AnalogAlpha | GetEffectValue (int TriggerValue) |
Gets the effect Value by mixinging Active and InactiveValue based on the TriggerValue. More... | |
Properties | |
AnalogAlpha | ActiveValue [get, set] |
Gets or sets the active Value. The FadeMode property defines how this value is used. More... | |
AnalogAlpha | InactiveValue [get, set] |
Gets or sets the inactive Value. The FadeMode property defines how this value is used. More... | |
Properties inherited from DirectOutput.FX.MatrixFX.MatrixShiftEffectBase< AnalogAlpha > | |
MatrixShiftDirectionEnum | ShiftDirection [get, set] |
Gets or sets the shift direction resp. the direction in which the color moves. More... | |
float | ShiftSpeed [get, set] |
Gets or sets the shift speed in percentage of the effect area per second. A speed setting of 100 will shift through the whole area of the effect in 1 second. 200 will shift through the effect area in .5 seconds. 33 will shift through the effect area in approx. 3 seconds. Max. speed is 10000 (shift through the effect area in 1/100 seconds). Min. speed is 1 (shifts through the effect area in 100 seconds). More... | |
float | ShiftAcceleration [get, set] |
Gets or sets the acceleration for the shift speed in percent of the effect area per second. Acceleration can be zero, positive or negative. Positive values will increase the shift speed. Speed will be increased up to a max value of 10000. Negative values will decrease the shift speed. Speed will be decreased down to a minimum speed of 1. More... | |
Additional Inherited Members | |
Public Member Functions inherited from DirectOutput.FX.MatrixFX.MatrixShiftEffectBase< AnalogAlpha > | |
override void | Trigger (Table.TableElementData TableElementData) |
override void | Init (Table.Table Table) |
override void | Finish () |
Finishes the effect and releases object references More... | |
Same kind of effect like the RGBAMatrixShift effect, but for AnalogAlpha elements (just about everything which is not a RGBA element).
Definition at line 14 of file AnalogAlphaMatrixShiftEffect.cs.
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protectedvirtual |
Gets the effect Value by mixinging Active and InactiveValue based on the TriggerValue.
TriggerValue | The trigger value. |
Implements DirectOutput.FX.MatrixFX.MatrixShiftEffectBase< AnalogAlpha >.
Definition at line 55 of file AnalogAlphaMatrixShiftEffect.cs.
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getset |
Gets or sets the active Value. The FadeMode property defines how this value is used.
The active Value.
Definition at line 28 of file AnalogAlphaMatrixShiftEffect.cs.
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getset |
Gets or sets the inactive Value. The FadeMode property defines how this value is used.
The inactive Value.
Definition at line 43 of file AnalogAlphaMatrixShiftEffect.cs.