WIP
DirectOutput framework for virtual pinball cabinets WIP
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Properties | |
MatrixAnimationStepDirectionEnum | AnimationStepDirection [get, set] |
Gets or sets the animation direction. More... | |
int | AnimationStepSize [get, set] |
Gets or sets the size of the step in pixels or frames (depending on the AnimationStepDirection) to the next frame of the animation. More... | |
int | AnimationFrameCount [get, set] |
Gets or sets the number of frames for the whole animation. More... | |
AnimationBehaviourEnum | AnimationBehaviour [get, set] |
Gets or sets the animation behaviour. More... | |
int | AnimationFrameDurationMs [get, set] |
Gets or sets the animation frame duration in ms. More... | |
Properties inherited from DirectOutput.FX.MatrixFX.BitmapShapes.Shape | |
int | BitmapFrameNumber [get, set] |
Gets or sets the number of the frame to be used. This is usefull if you work with animated gifs. More... | |
int | BitmapTop [get, set] |
Gets or sets the top of the the part of the bitmap which is to be used. More... | |
int | BitmapLeft [get, set] |
Gets or sets the left boundary of the the part of the bitmap which is to be used. More... | |
int | BitmapWidth [get, set] |
Gets or sets the width of the the part of the bitmap which is to be used. More... | |
int | BitmapHeight [get, set] |
Gets or sets the height of the the part of the bitmap which is to be used. More... | |
FastBitmapDataExtractModeEnum | DataExtractMode [get, set] |
Gets or sets the mode how data is extracted from the source bitmap. More... | |
Properties inherited from DirectOutput.General.Generic.NamedItemBase | |
string | Name [get, set] |
Name of the named item. Triggers BeforeNameChange before a new Name is set. Triggers AfterNameChanged after a new name has been set. More... | |
Properties inherited from DirectOutput.General.Generic.INamedItem | |
string | Name [get, set] |
Gets or sets the name of the item. Must fire the BeforeNameChange and AfterNameChange events when the value of the property is changed. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from DirectOutput.General.Generic.NamedItemBase | |
virtual void | AfterNameChange (string OldName, string NewName) |
virtual void | BeforeNameChange (string OldName, string NewName) |
virtual void | OnPropertyChanged (string propertyName) |
virtual void | OnPropertyChanging (string propertyName) |
Events inherited from DirectOutput.General.Generic.NamedItemBase | |
EventHandler< NameChangeEventArgs > | AfterNameChanged |
Event is fired after the value of the property Name has changed. More... | |
EventHandler< NameChangeEventArgs > | BeforeNameChanged |
Event is fired before the value of the property Name is changed. More... | |
PropertyChangedEventHandler | PropertyChanged |
PropertyChangingEventHandler | PropertyChanging |
Events inherited from DirectOutput.General.Generic.INamedItem | |
EventHandler< NameChangeEventArgs > | BeforeNameChanged |
Occurs before the name of the item changes. More... | |
EventHandler< NameChangeEventArgs > | AfterNameChanged |
Occurs when after the name of the item has changed. More... | |
Definition at line 9 of file ShapeAnimated.cs.
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getset |
Gets or sets the animation behaviour.
The animation behaviour defines if a animation should run only once, run in a loop or continue at its last position when triggered.
Definition at line 63 of file ShapeAnimated.cs.
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getset |
Gets or sets the number of frames for the whole animation.
The number of frames for the whole animation.
Definition at line 49 of file ShapeAnimated.cs.
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getset |
Gets or sets the animation frame duration in ms.
The animation frame duration in miliseconds. Defaults to 30ms if not set.
Definition at line 78 of file ShapeAnimated.cs.
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getset |
Gets or sets the animation direction.
The direction in which the effect will step formward through the source image to get the next frame of the animation.
Definition at line 20 of file ShapeAnimated.cs.
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getset |
Gets or sets the size of the step in pixels or frames (depending on the AnimationStepDirection) to the next frame of the animation.
The size of the step in pixels or frames (depending on the AnimationStepDirection) to the next frame of the animation.
Definition at line 34 of file ShapeAnimated.cs.