WIP
DirectOutput framework for virtual pinball cabinets WIP
|
Go to: Overview |
The RGBAMatrixBitmapEffect displays a defined part of a bitmap on a area of a RGBAtoy Matrix. More...
Public Member Functions | |
override RGBAColor | GetEffectValue (int TriggerValue, PixelData Pixel) |
Gets the value for a single element in the matrix. More... | |
Public Member Functions inherited from DirectOutput.FX.MatrixFX.MatrixBitmapEffectBase< RGBAColor > | |
abstract MatrixElementType | GetEffectValue (int TriggerValue, PixelData Pixel) |
Gets the value which is to be applied to all elements of the matrix area controlled by the effect. This methed must be overwritten. More... | |
override void | Trigger (Table.TableElementData TableElementData) |
Triggers the effect with the given data. More... | |
override void | Init (Table.Table Table) |
Initializes the effect. Resolves object references, extracts source image data. More... | |
override void | Finish () |
Finishes the effect and releases object references More... | |
Additional Inherited Members | |
Protected Attributes inherited from DirectOutput.FX.MatrixFX.MatrixBitmapEffectBase< RGBAColor > | |
PixelData[,] | Pixels |
Properties inherited from DirectOutput.FX.MatrixFX.MatrixBitmapEffectBase< RGBAColor > | |
int | BitmapFrameNumber [get, set] |
Gets or sets the number of the frame to be used. This is usefull if you work with animated gifs. More... | |
int | BitmapTop [get, set] |
Gets or sets the top of the the part of the bitmap which is to be used. More... | |
int | BitmapLeft [get, set] |
Gets or sets the left boundary of the the part of the bitmap which is to be used. More... | |
int | BitmapWidth [get, set] |
Gets or sets the width of the the part of the bitmap which is to be used. More... | |
int | BitmapHeight [get, set] |
Gets or sets the height of the the part of the bitmap which is to be used. More... | |
FastBitmapDataExtractModeEnum | DataExtractMode [get, set] |
Gets or sets the mode how data is extracted from the source bitmap. More... | |
FilePattern | BitmapFilePattern [get, set] |
Gets or sets the file pattern which is used to load the bitmap file for the effect. More... | |
The RGBAMatrixBitmapEffect displays a defined part of a bitmap on a area of a RGBAtoy Matrix.
The properties of the effect allow you to select the part of the bitmap to display as well as the area of the matrix on which the bitmap is displayed. Dempending on the size of your bitmap you might choose different modes for the image extraction.
The effect supports numerous imahe formats, inluding png, gif (also animated) and jpg.
The image extraction takes place upon initalization of the framework. While the framework is active, it only outputs the previously extracted and scaled data to allow for better performance.
Definition at line 16 of file RGBAMatrixBitmapEffect.cs.
override RGBAColor DirectOutput.FX.MatrixFX.RGBAMatrixBitmapEffect.GetEffectValue | ( | int | TriggerValue, |
PixelData | Pixel | ||
) |
Gets the value for a single element in the matrix.
TriggerValue | The trigger value. |
Pixel | A pixel representing a element in the matrix. |
Definition at line 25 of file RGBAMatrixBitmapEffect.cs.