WIP
DirectOutput framework for virtual pinball cabinets WIP
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Sets the spefied area of matrix to the specified colors depending on the trigger value. More...
Protected Member Functions | |
override RGBAColor | GetEffectValue (int TriggerValue) |
Gets the effect color by mixinging Active and InactiveColor based on the TriggerValue. More... | |
Properties | |
RGBAColor | ActiveColor [get, set] |
Gets or sets the active color. The FadeMode property defines how this value is used. More... | |
RGBAColor | InactiveColor [get, set] |
Gets or sets the inactive color. The FadeMode property defines how this value is used. More... | |
Additional Inherited Members | |
Public Member Functions inherited from DirectOutput.FX.MatrixFX.MatrixValueEffectBase< RGBAColor > | |
override void | Trigger (Table.TableElementData TableElementData) |
Triggers the effect with the given TableElementData. More... | |
Sets the spefied area of matrix to the specified colors depending on the trigger value.
Definition at line 13 of file RGBAMatrixColorEffect.cs.
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protectedvirtual |
Gets the effect color by mixinging Active and InactiveColor based on the TriggerValue.
TriggerValue | The trigger value. |
Implements DirectOutput.FX.MatrixFX.MatrixValueEffectBase< RGBAColor >.
Definition at line 52 of file RGBAMatrixColorEffect.cs.
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getset |
Gets or sets the active color. The FadeMode property defines how this value is used.
The active color.
Definition at line 26 of file RGBAMatrixColorEffect.cs.
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getset |
Gets or sets the inactive color. The FadeMode property defines how this value is used.
The inactive color.
Definition at line 41 of file RGBAMatrixColorEffect.cs.