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DirectOutput framework for virtual pinball cabinets WIP
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Duration effect which triggers a specified target effect for a specified duration.
When this effect is triggered it triggers the target effect immediately with the same data it has received. After the specified duration it calls trigger on the target effect again with data for the same table elmenet, but with the value changed to 0.
More...
Public Member Functions | |
override void | Trigger (Table.TableElementData TableElementData) |
Triggers the DurationEffect with the given TableElementData. The duration is started, if the value portion of the TableElementData parameter is !=0. Trigger calls with a TableElement value=0 have no effect. More... | |
override void | Finish () |
Finishes the DurationEffect. More... | |
Public Member Functions inherited from DirectOutput.FX.EffectEffectBase | |
override void | Init (Table.Table Table) |
Initializes the EffectEffect. Resolves the name of the TargetEffect. More... | |
Public Member Functions inherited from DirectOutput.FX.EffectBase | |
abstract void | Trigger (TableElementData TableElementData) |
Triggers the effect with the given TableElementData. More... | |
Properties | |
RetriggerBehaviourEnum | RetriggerBehaviour [get, set] |
Gets or sets the retrigger behaviour. The setting defines the behaviour of the effect if it is retriggered while it is still active. This settings is only relevant, if the effect can be called from more than one table element. More... | |
int | DurationMs [get, set] |
Gets or sets the duration for the effect in milliseconds. More... | |
bool | Active [get] |
Gets a value indicating whether this DurationEffect is currently active. More... | |
Properties inherited from DirectOutput.FX.EffectEffectBase | |
string | TargetEffectName [get, set] |
Name of the target effect. Triggers EffectNameChanged if value is changed. More... | |
IEffect | TargetEffect [get] |
TargetEffect for the effect (ReadOnly). The property is resolved from the TargetEffectName. If TargetEffectName is empty or unknown this property will return null. More... | |
Table.Table | Table [get] |
Gets the table object which is hosting the effect. More... | |
Properties inherited from DirectOutput.General.Generic.NamedItemBase | |
string | Name [get, set] |
Name of the named item. Triggers BeforeNameChange before a new Name is set. Triggers AfterNameChanged after a new name has been set. More... | |
Properties inherited from DirectOutput.General.Generic.INamedItem | |
string | Name [get, set] |
Gets or sets the name of the item. Must fire the BeforeNameChange and AfterNameChange events when the value of the property is changed. More... | |
Properties inherited from DirectOutput.FX.IEffect | |
new string | Name [get, set] |
Name of the effect. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from DirectOutput.FX.EffectEffectBase | |
void | TriggerTargetEffect (TableElementData TriggerData) |
Triggers the target effect. The method will deactivate the target effect if it throws a exception. More... | |
Protected Member Functions inherited from DirectOutput.General.Generic.NamedItemBase | |
virtual void | AfterNameChange (string OldName, string NewName) |
virtual void | BeforeNameChange (string OldName, string NewName) |
virtual void | OnPropertyChanged (string propertyName) |
virtual void | OnPropertyChanging (string propertyName) |
Events inherited from DirectOutput.General.Generic.NamedItemBase | |
EventHandler< NameChangeEventArgs > | AfterNameChanged |
Event is fired after the value of the property Name has changed. More... | |
EventHandler< NameChangeEventArgs > | BeforeNameChanged |
Event is fired before the value of the property Name is changed. More... | |
PropertyChangedEventHandler | PropertyChanged |
PropertyChangingEventHandler | PropertyChanging |
Events inherited from DirectOutput.General.Generic.INamedItem | |
EventHandler< NameChangeEventArgs > | BeforeNameChanged |
Occurs before the name of the item changes. More... | |
EventHandler< NameChangeEventArgs > | AfterNameChanged |
Occurs when after the name of the item has changed. More... | |
Events inherited from DirectOutput.FX.IEffect | |
new EventHandler< NameChangeEventArgs > | AfterNameChanged |
This event must be fired after the Name property of a IEffect object has changed. More... | |
new EventHandler< NameChangeEventArgs > | BeforeNameChanged |
This event must be fired before the Name property of a IEffect object is changed. More... | |
Duration effect which triggers a specified target effect for a specified duration.
When this effect is triggered it triggers the target effect immediately with the same data it has received. After the specified duration it calls trigger on the target effect again with data for the same table elmenet, but with the value changed to 0.
Definition at line 14 of file DurationEffect.cs.
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virtual |
Finishes the DurationEffect.
Reimplemented from DirectOutput.FX.EffectEffectBase.
Definition at line 90 of file DurationEffect.cs.
override void DirectOutput.FX.TimmedFX.DurationEffect.Trigger | ( | Table.TableElementData | TableElementData | ) |
Triggers the DurationEffect with the given TableElementData.
The duration is started, if the value portion of the TableElementData parameter is !=0. Trigger calls with a TableElement value=0 have no effect.
TableElementData | TableElementData for the TableElement which has triggered the effect. |
Definition at line 62 of file DurationEffect.cs.
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get |
Gets a value indicating whether this DurationEffect is currently active.
true
if active; otherwise false
.
Definition at line 54 of file DurationEffect.cs.
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getset |
Gets or sets the duration for the effect in milliseconds.
The effect duration in milliseconds.
Definition at line 41 of file DurationEffect.cs.
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getset |
Gets or sets the retrigger behaviour.
The setting defines the behaviour of the effect if it is retriggered while it is still active.
This settings is only relevant, if the effect can be called from more than one table element.
Valid values are Restart (Restarts the duration) or Ignore (keeps the org duration).
Definition at line 27 of file DurationEffect.cs.