WIP
DirectOutput framework for virtual pinball cabinets WIP
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Namespace for objects dealing with layers More...
Classes | |
class | AlphaMappingTable |
Static class containg a mapping table which is used for faster alpha mapping of toys supporting layers with alpha channels. | |
class | AnalogAlphaToy |
This toy handles analog values (0-255) in a layer structure including alpha value (0=completely transparent, 255=fully opaque) and outputs the belended result of the layers on a single output. More... | |
interface | ILayerToy |
class | LayerDictionary |
Dictionary for RGBALayer objects. More... | |
class | MatrixDictionaryBase |
Sorted dictionary of layers for the matrix toys. More... | |
class | RGBAToy |
Thie RGBAToy controls RGB leds and other gadgets displaying RGB colors. The RGBAToy has multilayer support with alpha channels. This allows the effects targeting RGBAToys to send their data to different layers. Values in a layer do also have a alpha/transparency channel which will allow us to blend the colors/values in the various layers (e.g. if a bottom layer is blue and top is a semi transparent red, you will get some mix of both or if one of the two blinks you get changing colors). The following picture might give you a clearer idea how the layers with their alpha channels work: More... | |
Namespace for objects dealing with layers
Enum used to specify the arrangement of the ledstripe(s).
Definition at line 13 of file StripArrangementEnum.cs.
Enum used to define the order of the colors of a multicolor element (e.g. RGB led). Depending on the connection of the multi color element, the order of the colors does maybe not match the default Red - Green - Blue order (e.g. addressable WS2812 led chips are using Green - Red - Blue).
Definition at line 12 of file RGBOrderEnum.cs.