WIP
DirectOutput framework for virtual pinball cabinets WIP
Go to:
Overview 
Todo List
Member DirectOutput.Cab.Out.LW.LedWizOutput.LedWizOutput (int LedWizOutputNumber)
Generate unique output names
Class DirectOutput.Cab.Toys.ToyEventArgs
Check if this class is necessary (no references to the class yet).
Class DirectOutput.FX.AssignedEffect
Add conditions (expressions that evluate to true or false) for assigned effects. CSScript makes this easy, but unlopading of changed effects will not be possible without restarting the framework.
Member DirectOutput.FX.MatrixFX.MatrixBitmapAnimationEffectBase< MatrixElementType >.Init (Table.Table Table)

Insert replace values for file pattern

Check if there should be a restriction of steps for this direction

Check if there should be a restriction of steps for this direction

Member DirectOutput.FX.MatrixFX.MatrixBitmapEffectBase< MatrixElementType >.Init (Table.Table Table)
Insert replace values for file pattern
Member DirectOutput.FX.TimmedFX.ExtendDurationEffect.Trigger (Table.TableElementData TableElementData)
implement proper retrigger behaviour
Member DirectOutput.General.BitmapHandling.PixelData.Blue
Check order of bytes!
Class DirectOutput.General.Generic.SortableBindingList< T >
CHeck if the class can be dropped.
Member DirectOutput.General.Kernel32Imports.GetCurrentProcessorNumber ()
Find a way to get current processor number if running on xp.
Member DirectOutput.LedControl.Loader.TableConfigSetting.ParseSettingData (string SettingData)

Maybe add a check for the condition validity

Remove parameter AA

Remove AS para

Remove AD para

Member DirectOutput.Log.Debug (string Message="")
Make conditional compilation work