DirectOuput Framework R2
DirectOutput framework R2 for virtual pinball cabinets
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DirectOutput.General.BitmapHandling.FastImage Class Reference
Inheritance diagram for DirectOutput.General.BitmapHandling.FastImage:
Collaboration diagram for DirectOutput.General.BitmapHandling.FastImage:

Public Member Functions

void LoadImageFile (string ImageFilePath)
 
 FastImage (string Name)
 
 FastImage ()
 

Properties

Dictionary< int, FastBitmapFrames [get, set]
 
- Properties inherited from DirectOutput.General.Generic.NamedItemBase
string Name [get, set]
 Name of the named item.
Triggers BeforeNameChange before a new Name is set.
Triggers AfterNameChanged after a new name has been set. More...
 
- Properties inherited from DirectOutput.General.Generic.INamedItem
string Name [get, set]
 Gets or sets the name of the item.
Must fire the BeforeNameChange and AfterNameChange events when the value of the property is changed. More...
 

Additional Inherited Members

- Events inherited from DirectOutput.General.Generic.NamedItemBase
EventHandler< NameChangeEventArgsAfterNameChanged
 Event is fired after the value of the property Name has changed. More...
 
EventHandler< NameChangeEventArgsBeforeNameChange
 Event is fired before the value of the property Name is changed. More...
 

Detailed Description

Definition at line 11 of file FastImage.cs.

Constructor & Destructor Documentation

DirectOutput.General.BitmapHandling.FastImage.FastImage ( string  Name)
inline

Definition at line 55 of file FastImage.cs.

DirectOutput.General.BitmapHandling.FastImage.FastImage ( )
inline

Definition at line 60 of file FastImage.cs.

Member Function Documentation

void DirectOutput.General.BitmapHandling.FastImage.LoadImageFile ( string  ImageFilePath)
inline

Definition at line 26 of file FastImage.cs.

Property Documentation

Dictionary<int,FastBitmap> DirectOutput.General.BitmapHandling.FastImage.Frames
getset

Definition at line 21 of file FastImage.cs.


The documentation for this class was generated from the following file: